幻想世界装备数值修改
/data/dwc/dwc/fo2_arm.xml页面往下拉
后面怎么改,自己找个好用的翻译工具慢慢改,客户端的自己有工具的找对应的文件改
/data/dwc/dwc/fo2_armdesc.xml修改如同以上
/data/dwc/dwc/fo2_autoteam.xml 打开
修改<TeamMemberLimit>5 </TeamMemberLimit>这个翻译出来<团队成员限制>5 </团队成员限制>
其中的5改为1单人可参加,这个5是人数限制
装备初始属性修改测试过了,可能会导致程序起不来,不建议直接修改装备初始属性
最好修改装备强化的加成值,去实现属性修改 感谢大佬~关键是哪里有端呢?
/data/dwc/dwc/fo2_card.xml这里面可以改宝石
/data/dwc/dwc/_pet.xml 宠物属性溴代技能修改 本帖最后由 xushimian 于 2025-6-12 17:19 编辑
qwer112233 发表于 2025-6-12 16:17
装备初始属性修改测试过了,可能会导致程序起不来,不建议直接修改装备初始属性
最好修改装备强化的加成 ...
貌似宠物文件有两个对应的都要修改
感谢大佬 reveriexue 发表于 2025-6-12 16:38
感谢大佬~关键是哪里有端呢?
我没存网盘,没办法分享链接给你,文件近5G,我没网盘会员上传贼慢。 很多地方改了服务端可能会出错,建议改宠物进化能力提升百分比,装备强化
<AptitudePercent>100 </AptitudePercent> <能力百分比>100</能力百分比> 这个100我改的,能力提升一倍,改成200就是2倍,改个10倍20倍应该没啥问题,不要过大,不知道会不会炸属性
<SuccessRate>100 </SuccessRate>翻译<成功率>100</成功率> 百分百进化成功
装备fo2_refine_baselib.xml我改的
<RefineBaseLib version="1">
<RefineNum>1 </RefineNum>
<ResultPercent>100 </ResultPercent>
<AttrImpPctSum>100 </AttrImpPctSum>
<ConsumeNum>1 </ConsumeNum>
<Percent>100 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>0 </Begin>
<End>0 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>0 </HoleAdded>
<RefineFactor>100 </RefineFactor>
</RefineBaseLib>
<RefineBaseLib version="1">
<RefineNum>2 </RefineNum>
<ResultPercent>100 </ResultPercent>
<AttrImpPctSum>200 </AttrImpPctSum>
<ConsumeNum>1 </ConsumeNum>
<Percent>100 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>0 </Begin>
<End>0 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>0 </HoleAdded>
<RefineFactor>100 </RefineFactor>
</RefineBaseLib>
<RefineBaseLib version="1">
<RefineNum>3 </RefineNum>
<ResultPercent>100 </ResultPercent>
<AttrImpPctSum>300 </AttrImpPctSum>
<ConsumeNum>1 </ConsumeNum>
<Percent>100 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>0 </Begin>
<End>0 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>0 </HoleAdded>
<RefineFactor>100 </RefineFactor>
</RefineBaseLib>
<RefineBaseLib version="1">
<RefineNum>4 </RefineNum>
<ResultPercent>200 </ResultPercent>
<AttrImpPctSum>400 </AttrImpPctSum>
<ConsumeNum>2 </ConsumeNum>
<Percent>100 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>0 </Begin>
<End>0 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>1 </HoleAdded>
<RefineFactor>300 </RefineFactor>
</RefineBaseLib>
<RefineBaseLib version="1">
<RefineNum>5 </RefineNum>
<ResultPercent>200 </ResultPercent>
<AttrImpPctSum>500 </AttrImpPctSum>
<ConsumeNum>2 </ConsumeNum>
<Percent>100 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>0 </Begin>
<End>0 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>1 </HoleAdded>
<RefineFactor>300 </RefineFactor>
</RefineBaseLib>
<RefineBaseLib version="1">
<RefineNum>6 </RefineNum>
<ResultPercent>200 </ResultPercent>
<AttrImpPctSum>600 </AttrImpPctSum>
<ConsumeNum>2 </ConsumeNum>
<Percent>100 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>1 </Begin>
<End>1 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>1 </HoleAdded>
<RefineFactor>300 </RefineFactor>
</RefineBaseLib>
<RefineBaseLib version="1">
<RefineNum>7 </RefineNum>
<ResultPercent>300 </ResultPercent>
<AttrImpPctSum>700 </AttrImpPctSum>
<ConsumeNum>3 </ConsumeNum>
<Percent>100 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>2 </Begin>
<End>2 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>2 </HoleAdded>
<RefineFactor>300 </RefineFactor>
</RefineBaseLib>
<RefineBaseLib version="1">
<RefineNum>8 </RefineNum>
<ResultPercent>300 </ResultPercent>
<AttrImpPctSum>800 </AttrImpPctSum>
<ConsumeNum>3 </ConsumeNum>
<Percent>100 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>0 </Begin>
<End>0 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>2 </HoleAdded>
<RefineFactor>300 </RefineFactor>
</RefineBaseLib>
<RefineBaseLib version="1">
<RefineNum>9 </RefineNum>
<ResultPercent>300 </ResultPercent>
<AttrImpPctSum>900 </AttrImpPctSum>
<ConsumeNum>3 </ConsumeNum>
<Percent>100 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>1 </Begin>
<End>1 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>2 </HoleAdded>
<RefineFactor>300 </RefineFactor>
</RefineBaseLib>
<RefineBaseLib version="1">
<RefineNum>10 </RefineNum>
<ResultPercent>300 </ResultPercent>
<AttrImpPctSum>1000 </AttrImpPctSum>
<ConsumeNum>4 </ConsumeNum>
<Percent>100 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>2 </Begin>
<End>2 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>2 </HoleAdded>
<RefineFactor>300 </RefineFactor>
</RefineBaseLib>
<RefineBaseLib version="1">
<RefineNum>11 </RefineNum>
<ResultPercent>400 </ResultPercent>
<AttrImpPctSum>1100 </AttrImpPctSum>
<ConsumeNum>4 </ConsumeNum>
<Percent>100 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>3 </Begin>
<End>3 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>2 </HoleAdded>
<RefineFactor>300 </RefineFactor>
</RefineBaseLib>
<RefineBaseLib version="1">
<RefineNum>12 </RefineNum>
<ResultPercent>500 </ResultPercent>
<AttrImpPctSum>1200 </AttrImpPctSum>
<ConsumeNum>4 </ConsumeNum>
<Percent>100 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>4 </Begin>
<End>4 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>2 </HoleAdded>
<RefineFactor>300 </RefineFactor>
</RefineBaseLib>
<RefineBaseLib version="1">
<RefineNum>13 </RefineNum>
<ResultPercent>60 </ResultPercent>
<AttrImpPctSum>1300 </AttrImpPctSum>
<ConsumeNum>5 </ConsumeNum>
<Percent>100 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>5 </Begin>
<End>5 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>2 </HoleAdded>
<RefineFactor>300 </RefineFactor>
</RefineBaseLib>
<RefineBaseLib version="1">
<RefineNum>14 </RefineNum>
<ResultPercent>700 </ResultPercent>
<AttrImpPctSum>1400 </AttrImpPctSum>
<ConsumeNum>5 </ConsumeNum>
<Percent>100 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>6 </Begin>
<End>6 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>2 </HoleAdded>
<RefineFactor>300 </RefineFactor>
</RefineBaseLib>
<RefineBaseLib version="1">
<RefineNum>15 </RefineNum>
<ResultPercent>800 </ResultPercent>
<AttrImpPctSum>1500 </AttrImpPctSum>
<ConsumeNum>5 </ConsumeNum>
<Percent>100 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>7 </Begin>
<End>7 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>2 </HoleAdded>
<RefineFactor>300 </RefineFactor>
</RefineBaseLib>
<RefineBaseLib version="1">
<RefineNum>16 </RefineNum>
<ResultPercent>1000 </ResultPercent>
<AttrImpPctSum>2000 </AttrImpPctSum>
<ConsumeNum>6 </ConsumeNum>
<Percent>95 </Percent>
<GreenAdd>0 </GreenAdd>
<BlueAdd>0 </BlueAdd>
<PurpleAdd>0 </PurpleAdd>
<Begin>8 </Begin>
<End>8 </End>
<LevelNeed>0 </LevelNeed>
<HoleAdded>2 </HoleAdded>
<RefineFactor>300 </RefineFactor>
</RefineBaseLib>
</RefineBaseLibTab>
为了稳妥,
<ResultPercent>1000 </ResultPercent>翻译<结果百分比>1000</结果百分比>
<AttrImpPctSum>2000 </AttrImpPctSum>翻译<提升后百分比总和>2000</提升后百分比总和>
修改强化成功后能力提升10倍或20倍
大佬你用的啥翻译工具 若善缘 发表于 2025-6-12 17:50
大佬你用的啥翻译工具
不怕你笑话,网页百度在线翻译: /data/dwc/dwc/fo2_setting.xml修改世界等级等等
两个对应宠物文件里面的宠物数值可以直接改,而且没有出错,但是数值不能太高需计算一下,但有上限看看我改的
GM命令 //item 21211551 1 (//item 物品ID 数量)
打开文件fo2_arm.xml编辑下面的对应项改数值
<IncreaseMinPhysiAttack>9999 </IncreaseMinPhysiAttack>
<IncreaseMaxPhysiAttack>39999 </IncreaseMaxPhysiAttack>
<IncreaseMinMagicAttack>9999 </IncreaseMinMagicAttack>
<IncreaseMaxMagicAttack>39999 </IncreaseMaxMagicAttack>
<IncreasePhysiDefence>3999 </IncreasePhysiDefence>
<IncreaseMagicDefence>3999 </IncreaseMagicDefence>
改佩戴等级
<DownLevelLimit>60 </DownLevelLimit> 60改成1就是1级可佩戴
xushimian 发表于 2025-6-12 19:51
两个对应宠物文件里面的宠物数值可以直接改,而且没有出错,但是数值不能太高需计算一下,但有上限看看我改 ...
大佬找到改新角色就是gm状态和跨服状态这个应该是现在有些bug的问题所在,没找到哪里改!宠物下线再上就没有了,听说是数据库没有配套表格,不知道是不是,期待你的研究 多谢分享,学到了 等待bug修复的一天::: ::研究研究指路怎么单人进入 宠物现在下线还会消失吗
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